@HouseDesignCommit

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Description

This trigger fires when a player attempts to commit a new house design.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
ARGO The custom multi being designed.
I The player committing the design.
SRC The player committing the design.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description
ARGN1 I The total number of components in the current house design.
ARGN2 I The total number of components in the house design being committed.
ARGN3 I The revision number of the house design being committed.
LOCAL.FIXTURES.NEW I The total number of fixtures in the house design being committed.
LOCAL.FIXTURES.OLD I The total number of fixtures in the current house design.
LOCAL.MAXZ I The value of the top placed item


Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents the house design from being committed.