Difference between revisions of "@GetHit"

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(Arguments)
(Arguments)
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{| border="1" cellspacing="4" cellpadding="4"
| '''Argument''' || '''In/Out''' || '''Description'''
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| '''Argument''' || '''In/Out''' || '''Description'''|| '''  Sphere X only? '''  
 
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| ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable)
 
| ARGN1 || IO || The amount of damage being applied. (Before Slayer calulation if applicable)
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| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X).
 
| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X).
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| LOCAL.SPELL || I || Display the spell number that damaged the character.
 
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Revision as of 00:46, 28 February 2023

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Description

This trigger fires when a character receives damage.


Fires on:


References

The following object references are explicitly available for this trigger:

Name Description
I The character being damaged.
SRC The character responsible for the damage.


Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:

Argument In/Out Description Sphere X only?
ARGN1 IO The amount of damage being applied. (Before Slayer calulation if applicable)
ARGN2 IO The type of damage being applied.
ARGN3 IO Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits.
LOCAL.ITEMDAMAGECHANCE IO Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40% in Sphere D, 25% in Sphere X).
LOCAL.SPELL I Display the spell number that damaged the character.

Return Values

The following return values are explicitly defined for this trigger:

Return Value Description
1 Prevents damage from being applied.